Data Monsters: Gather and Measure is a collectible card game for 2 to 4 players.

The game lasts 20 to 40 minutes depending on the number and experience of the players.

In this game, you lead a research and development lab with the set of unique monsters, tools, and hacks.

The goal of the game is to collect more big data points than your opponents by completing projects.

There are two decks in the game: opportunity deck and laboratory deck.

The opportunity deck is common for all players. Players use their own laboratory decks to play the game.

1. Opportunity Deck

There are 15 standard opportunity cards in the game: 8 basic business opportunities (products, endeavors, and challenges) and 7 hard business opportunities (products, endeavors, and challenges) marked as .

The opportunity deck must be formed before the beginning of each game according to these rules.

• For a fast or a tutorial game, it is recommended to use only 8 basic opportunity cards.

• For a standard game build the opportunity deck as shown below:

Number of PlayersBasic CardsHard Cards
266
376
487

Put aside the other opportunity cards; you won’t need them any longer.

2. Laboratory Deck

For beginners, it is recommended to use the standard pre-built laboratory deck distributed in the adventure packs: Data Monsters Running a Startup, Data Monsters Working for the Enterprise, and others..

In future games, you can build your own laboratory deck according to these rules:

• At least 20 but not more than 30 monster, tool, and hack cards.

• Keep not more than two copies of one card in your deck.

• Keep only one copy of a card marked asin your deck.

• Keep 1 to 4 copies of a card marked asin your deck.

3. Getting Started

To start the game, shuffle your laboratory deck and put it in front of you, face down.

One of the players (the dealer) shuffles the opportunity deck and puts it face down in the middle of the table.

If you have only 2 players in the game, the dealer takes three cards from the top of the opportunity deck and put them in the market zone.

Three opportunity cards must be always open. If one or more opportunity cards are put away from the market zone (when someone wins an opportunity or uses any ability that moves opportunity card from the market zone), immediately open the top card of the opportunity deck and put it in the market zone.

In case of 3 or 4 players in the game, the number of open opportunity cards in the market zone is 4 and 5 open opportunity cards respectively.

Players randomly choose who starts first.

The player who starts first takes the first 3 cards from the top of his or her Laboratory Deck, other players take 4 cards from their Laboratory Decks.

4. Gameplay

Each turn consists of 4 phases:

1. Beginning of the turn

• At the beginning of each turn, the player performs actions that are marked as “At the beginning of your turn, ... ” for all cards in his or her workshop zone.

2. Draw Phase

The player draws 2 or 3 cards from the top of his or her laboratory deck:

• if 2 players are playing the game, the player draws 2 cards,

• if 3 or 4 players are playing the game, the player draws 3 cards.In the end of the draw phase, the player cannot have more than 6 cards in his or her hand.

If you have more than 6 cards after you draw, you must decide what cards to discard to the next release pile face down in order to have not more than 6 cards in your hand.

If the laboratory deck comes to the end, take the whole next release pile, shuffle it and use it as your new laboratory deck. Thus, do not be afraid to discard unnecessary cards while playing; you will be able to use them later in the game.

3. Action Phase

You can play cards from your hand or activate abilities of the cards in your workshop zone in any order you wish.

5. Monsters

If you have one or several monster cards in your hand, you may put them on the table in the workshop zone. Every monster has classes (e.g. Engineer, Designer, Scientist). You may need to have monsters with a relevant class in your workshop to play some powerful tools and hacks.

Most monsters have a permanent effect or an ability that can be activated.

Each player can have only one copy of a unique monster in the workshop zone. If you put a new monster with the same name (e.g.Krol) that you already control, you must choose which of them stays in your workshop and which one you discard to the next release pile.

Monsters are graded in 3 levels:Junior,Senior,Chief. To put a seniormonster in your workshop you must have a juniormonster with the same name in your workshop zone already. In this case, a new monster replaces the old one in your workshop while the latter is put into the next release pile. Similarly, a chiefmonster can replace the seniormonster in your workshop. Уou can also demote your monsters, i.e. replace a higher level with the same or lower level. Typically you would not do that, as higher levels are more powerful, but you may want to do so to play some cards or use specific abilities.

6. Hacks

The cards of hacks provide instant effects and then are put into the next release pile.

Some hacks have requirements. You can’t play the hack card if the requirements are not met.

7. Tools

The tool cards help to win opportunities providing you with technology (TECH) and science (SCI) points.

In order to win one or several opportunities in the market, you make an effort and play one or several tool cards one by one.

Calculate the sum of TECH and SCI points in your effort. The sum of TECH points of your tools must be equal or greater than the sum of TECH points of opportunities you want to obtain. Similarly, the total SCI of tools in your effort should be the same or higher than the SCI sum of the target opportunities.

When you complete your effort, discard all tools you played to your next release pile. Then place all opportunity cards that you were able to win to your portfolio zone. By doing so, you gather big data points that eventually define who wins the game.

• Some tool cards have requirements. You cannot play a tool card if you can’t satisfy its requirements.

• Some tool cards have additional effect except adding TECH and SCI to the effort. This effect is activated right after the tool was played.

You may determine yourself when you finish your action phase. But try to keep the game vibrant. Act fast. Don’t spend too much time on decisions.

Note that some card’s abilities have special rules:
– If you play any card with thesymbol, you can play no more cards with theuntil your next turn.
– This card influences all the players in the game. The card is placed in the market zone next to the open opportunity cards. The effect continues until the next turn of the player who played the card. At the beginning of his or her next turn, the player removes this card from the market zone and discards it into his or her next release pile.
– The tool or hack cards with this symbol are not put into the next release pile once played. They are put in the workshop zone next to the monsters and keep their effect permanently.
– These cards cannot be played alone. They can only be played in combination with other cards that require this card or a class of this card.
8. End of the Turn

At the end of each turn, the player performs the actions marked “At the end of your turn, ...” for the cards in the workshop zone.

layers take their turns clockwise.

Each player completes all the phases in his or her turn, and then the turn for the next player begins.

9. End of the game

As soon as the last opportunity is won (there are no more opportunities in the opportunity deck), the game ends immediately.

All players summarize the big data points for their portfolio and compare these numbers against each other.

The winner is the player who has more big data points than others. He says: “My data is bigger than yours! Thanks for the game!”

If it’s a tie, the winner is the player who has obtain the most difficult opportunity (the opportunity that has the highest number of big data points).

10. The Office Version of the Game

You may want to play the game in your office with your friends. In this case, you don’t need all players to have their individual laboratory decks in order to play. You may assemble one large laboratory deck for your office and play together.

The easiest way to create a large laboratory deck for your office is to combine 2 similar standard adventure packs with the other 2 similar standard adventure packs, (e.g. two packs of Data Monsters Running a Startup with two packs of Data Monsters Working for the Enterprise, four packs total) and remove supernumerary copies (e.g. 4 copies of Scrum Planning)

Advanced players may build custom large laboratory decks for the office gameplay.

We recommend following these rules:

• At least 20 Monsters, tools, and hack cards for each player.

• Not more than 4 copies of each card.

• There can be 1-2 copies of cards withsymbol.

• There can be 1-8 copies of cards withsymbols.

During the office version of the game, all players draw cards from one common laboratory deck and discard cards to one common next release pile. When the laboratory deck comes to the end, reshuffle the next release pile, place it as a new laboratory deck and continue the game.


With the office version of the game, you’ll definitely have a lot of fun!


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